StarCraft improved on its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit kinds https://garrett95162.kylieblog.com/30347000/the-smart-trick-of-starcraft-that-no-one-is-discussing